 
            
Join the exciting industry of game development with a degree in Game Design & Animation from ÃÛÁÄÖ±²¥ City University. Study technology, artistry and art history as you develop skills to become a whole artist. Scroll below to learn more about our program, including the technologies we use, career and internship opportunities, and financial aid options. And don’t forget: Every Game Design & Animation major at ÃÛÁÄÖ±²¥ City University receives a $6,000 scholarship each year for up to four years — that’s a total of $24,000 in aid that can stack with other academic and merit scholarships.
Graduates will be proficient in 3D animation and digital arts; game audio and music composition; experimental game design; interactive narrative and game storytelling; artificial intelligence in games; virtual and augmented reality; critical analysis of games, culture, and technology; and animation. Game programming and software engineering are also an option for the student to learn through our Computer Science department.
| Software | Hardware | 
|---|---|
| Autodesk Maya | VICON Motion Capture Lab | 
| Blender | Oculus VR | 
| Houdini | VIVE VR | 
| Aurodesk 3D Studio Max | MagicLeap AR | 
| zBrush | Hololens AR | 
| Unity 3D | Wacom Tablets | 
| Unreal Engine | Canvas Tablets | 
| Marvelous Designer | Alienware Computers | 
| Abode After Effects | Macintosh Computers | 
| Adobe Illustrator | |
| Cinema 4D | |
| Substance Studio/Painter/Designer | |
| Adobe Photoshop | |
| Adobe Premiere Pro | |
| RealFlow | |











A Game Design & Animation degree allows you to enter various professional fields as a game artist, 3D animator, 3D modeler, character artist, cinematic animator, concept artist, texture artist, user interface artist, world or environment artist, mechanical mesh modeler, mechanical mesh animator or rigger, 2D background artist, art director, effects artist, lead artist, art director, storyboard artist, technical artist, and corporate training and development artist.
| Course Number | Course Name | Credit Hours | 
| ART 1003 | Art History Survey I | 3 | 
| ART 1023 | Technology for Graphics | 3 | 
| ART 1103 | Art History Survey II | 3 | 
| ART 1143 | Drawing and Design I | 3 | 
| ART 1203 | Foundation in Design | 3 | 
| ART 2023 | Painting I | 3 | 
| ART 2063 | Digital Photography I | 3 | 
| ART 2363 | Graphic Design I | 3 | 
| ART 4113 | Digital Portfolio Development | 3 | 
| ART 4163 | Senior Exhibition / Capstone | 3 | 
| Course Number | Course Name | Credit Hours | 
| ART 2263 | Concept Development | 3 | 
| ART 2523 | 3D Modeling I | 3 | 
| ART 2623 | Digital Sculpting | 3 | 
| ART 2823 | Texturing, Rendering, and Lighting | 3 | 
| ART 2923 | Introduction to Game Technology | 3 | 
| ART 3013 | Drawing II | 3 | 
| ART 3523 | Animation Principles | 3 | 
| ART 3563 | Illustration | 3 | 
| ART 3623 | 3D Modeling and Animation II | 3 | 
| ART 3723 | Game Design and Animation Studio I | 3 | 
| ART 3823 | Motion Graphics | 3 | 
| ART 4023 | Game Design and Animation Studio II | 3 | 
A minimum of 124 credit hours, including General Education hours, are required for a degree.
